Brain Training

MyRin Training Plans: Which Games to Play for Your Goal

Five short MyRin routines for five goals: sharper mental math, better focus, stronger memory, winding down and getting into Japanese. Which games, in what order.

MyRin has 30 games and 18,000 levels. That is a lot of choice, and most people simply open the app and play whatever catches their eye. There is nothing wrong with that. Variety is good, and enjoying the games matters more than optimising them.

But if you have something specific in mind, like getting quicker with numbers or improving your focus, a short routine built around that goal will get you there faster. Here are five, each designed to take about ten to fifteen minutes a day.

Three principles behind every plan

  • Short and daily beats long and occasional. Skills build through regular practice with sleep in between. Daily play also builds your streak multiplier, which raises the XP you earn on every level. See our XP guide.
  • Speed first, puzzles last. Reaction and attention are sharpest at the start of a session and suffer most when you are tired. Calmer puzzles hold up better.
  • A core plus a rotating slot. Play the same two or three core games every day so you can see progress, and use one rotating slot to keep things fresh.

Plan 1: Sharper mental math

For anyone who wants to be quicker and more confident with everyday numbers: bills, discounts, estimates.

  • Warm-up (2 minutes): Sangaku. Untimed equations. Use them to practise strategies such as rounding and adjusting.
  • Core (5 minutes): Arithmetic Blitz. Timed sums with four choices. This is where speed builds.
  • Challenge (3 minutes): Shuzan. Falling equations, several at once on harder levels.
  • Rotating slot: Balance Scale, Sequence or Kakuro.

Track your Arithmetic Blitz score. Pair the plan with our mental math tricks, and try one new trick each week inside the games. More detail in MyRin's math games compared.

Plan 2: Better focus

For anyone who finds it hard to concentrate, or who wants to practise holding attention without drifting.

  • Warm-up (1 minute): Reaction Speed. A quick check of how alert you are today.
  • Core (4 minutes): Iroyomi. Name the ink colour, not the word. It trains the ability to block out a distraction.
  • Core (4 minutes): Kana Scout. Find the odd character in a grid. Sustained visual search.
  • Finish (4 minutes): Sudoku or Nurikabe. A longer puzzle that rewards staying with one problem.

The last step matters most. Short, intense games train attention in bursts. A longer puzzle gives you practice in staying with something when your mind wants to wander. Our article on focus and concentration explains the thinking, and the 8-second attention span myth is worth reading too.

Plan 3: Stronger memory

For anyone who wants to work on memory, whether names, lists or keeping track of several things at once.

  • Core (3 minutes): Memory Match. Take in a board during the preview, then recall it.
  • Core (3 minutes): Simon Says. Hold an ever-longer sequence in the right order.
  • Core (4 minutes): Flip Match. Build and update a mental map as you go.
  • Rotating slot: Temari or Kamon on hard, where you must remember what is hidden in each stack.

Focus on strategy, not just repetition. In Simon Says, group the sequence into chunks. In Memory Match, look for pairs during the preview. These techniques are what carry over beyond the games. See MyRin's memory games compared and our article on chunking.

Plan 4: Winding down

For the end of the day, when you want something absorbing but calm: puzzles that reward thinking, not fast fingers.

  • Start (5 minutes): Hue or Temari. Sorting puzzles with a gentle rhythm.
  • Middle (5 minutes): Infinity Loop. Rotate pieces and watch the light spread. Steady progress, little guessing.
  • End (5 minutes): One Line. Trace a figure in one stroke. Short, satisfying solves.

Avoid speed games in this plan. They are stimulating, which is the opposite of what you want before sleep. Our article on brain training before sleep goes into more detail, and puzzle games and stress explains why absorbing puzzles can help you unwind.

Plan 5: Getting into Japanese

For anyone learning Japanese, or simply curious about Japanese culture.

  • Core (4 minutes): Kana Scout. Spotting small differences between katakana trains the visual discrimination that reading needs.
  • Core (4 minutes): Karuta. Match the opening and closing lines of classical poems.
  • Rotating slot (4 minutes): Kamon, Temari, Hanafuda or Sangaku. Each is built around a Japanese tradition worth reading about.

If you are just starting with the language, read how to learn hiragana fast first. For the stories behind the game names, see what MyRin's game names mean.

Making a plan stick

  • Tie it to something you already do. After morning coffee, on the commute, before bed. A routine attached to an existing habit is easier to keep.
  • Track one number. One score per plan, checked weekly, is enough to see progress.
  • Raise the difficulty gradually. When you win most easy levels, move to medium. When medium feels comfortable, try hard.
  • Allow off days. Some days, five minutes of a game you enjoy is enough. It keeps the streak and the habit alive.

Combining plans

You do not have to pick one plan forever, and your goals will probably change. A good weekly rhythm might be math on Mondays and Thursdays, memory on Tuesdays and Fridays, focus on Wednesdays, and a wind-down plan at the weekend. What matters most is coming back every day. The plan is just a way to make sure each session counts.

Review your plan every month or so. If a game has become easy, move it up a difficulty level or swap it for a harder one in the same family. If a game has become a chore, replace it. A plan you enjoy is a plan you will keep.

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