Game Guide
How MyRin XP works and how to rank up faster: what easy, medium and hard levels are worth, how streak multipliers add up, and why short daily sessions beat long ones.
Every level you finish in MyRin earns experience points, and XP moves you up through 40 ranks named after stages of Japanese martial arts and cultural tradition, from Minarai, the apprentice, to Tenkabito, ruler of all under heaven. Our article on the 40 ranks explains what each name means.
This article is about the numbers: what each level is worth, how streaks change that, and how to make your practice time count without turning it into a grind.
Every game in MyRin has easy, medium and hard levels. They are worth:
The jump to hard is the important one. Medium is worth twice easy. Hard is worth five times easy, and two and a half times medium.
Playing on consecutive days builds a streak, and streaks multiply all the XP you earn:
There is also a bonus for the first play of the day, which adds extra XP to your first session.
Put those together and the difference is large. An easy level on day one is worth 25 XP. A hard level on a 30-day streak is worth 125 times 2.2, which is 275 XP. That is eleven times as much for one level.
Here is what a modest daily routine earns over a month: two medium levels and one hard level a day, which is 225 XP before multipliers. Assume the multiplier steps up on the 3rd, 7th, 14th and 30th consecutive day, and leave out the first-play bonus.
That is roughly 10,900 XP in a month. The same levels played without a streak would earn 6,750. Keeping the streak is worth over 60 percent more, for exactly the same play, and from day 30 onwards every level earns the full 2.2 times.
Because streaks count consecutive days, the single most valuable habit is playing a little every day. A 30-day streak more than doubles every level you play. Losing it means building the multiplier back up from the start.
This is deliberate. Short, regular practice is better for learning than long, occasional sessions, so the XP system rewards exactly what helps you most. Even five minutes on a busy day keeps the streak alive. Our article on a 10-minute daily session shows how to fit it in.
Since a hard level is worth five easy ones, the obvious question is whether you should play hard all the time.
The answer depends on time, not XP per level. A hard level is more efficient if it takes you less than five times as long as an easy one. For most games, once you know the rules and basic strategy, it does. A hard Sudoku takes longer than an easy one, but rarely five times longer for a practised player.
But hard levels are only efficient if you finish them. If you spend ten minutes on a hard level and give up, you have earned nothing. A practical approach:
Our advanced strategies guide covers how to approach the hardest levels.
XP comes from any game, so there is no penalty for variety. That is useful, because different games train different skills, and switching keeps sessions from becoming repetitive.
A good mix for one session is:
The top rank, Tenkabito, needs roughly 810,000 XP. To put that in perspective:
That is the design intention: the top ranks reward months of regular practice at increasing difficulty, not a weekend of grinding.
There is no rank-down in MyRin. Once you reach a rank, it is yours, even if you take a break. A missed day costs you your streak multiplier, not your progress. That makes it easier to come back after time away: you pick up where you left off and start building a new streak.
XP and ranks are there to make regular practice satisfying. They are not the point. If you find yourself playing only the game that gives the fastest XP, or feeling stressed about a streak, step back. A few relaxed minutes on a game you enjoy are worth more than an anxious session chasing a number.
The most useful thing XP measures is consistency, and consistency is what actually changes how well you play.