Game Guide
MyRin has three memory games and each trains something different. How Memory Match, Flip Match and Simon Says work, what they test, and which to play when.
MyRin has three games built around memory: Memory Match (called Kai-awase in the app), Flip Match (Pairs) and Simon Says (Taiko). They all ask you to remember things, so it is natural to think of them as variations on one game. In practice, each one leans on a different part of memory, and knowing which is which helps you choose the right one and play it better.
The first two are about where things are. The third is about when they happened.
At the start of each round, every card is shown face up for a few seconds. Then they all flip face down and you find the pairs by tapping two cards at a time. Matching pairs stay face up. You are scored on how few flips you need.
The key moment is the preview. Everything you will know about the board, you learn in those few seconds. That makes Memory Match a test of encoding: how quickly and how well you can store a picture of the layout.
How to play it well:
Our full Memory Match guide covers the later levels.
Flip Match removes the preview. Every card starts face down. You turn over two at a time; if they match they stay open, and if not, they flip back after a short pause. You are scored on how few turns you take.
This changes the task completely. There is no big moment of memorising. Instead, every turn adds one or two new pieces of information, and you must keep updating your mental map while also deciding what to flip next. It is closer to how memory works in everyday life: information arrives a piece at a time and you have to keep it organised.
How to play it well:
See the Flip Match guide for grid-size tactics.
In Simon Says, coloured buttons light up in a sequence. When the sequence stops, you repeat it. Each successful round adds one more step. A single mistake ends the run, and the longer the sequence you complete, the higher your score.
Position matters less here. What matters is order, and the sequence keeps getting longer. That makes Simon Says a direct test of your memory span for sequences, and it is unforgiving: there is no partial credit.
How to play it well:
More tactics are in our Simon Says guide.
A useful rule is to notice which game you avoid. Most people have one type of memory task they find uncomfortable, and that is usually the one where practice makes the most difference.
Practising these games will make you better at them, often quickly. It will also train strategies, like chunking, grouping and naming, that you can use elsewhere. What the research does not show is that memory games broadly improve memory or intelligence in everyday life. We cover this in more detail in our article on whether brain training works.
That is a reason to play them for what they are: short, focused exercises that are satisfying in themselves and that teach habits worth having.
All three have free browser demos you can play without installing anything: Memory Match, Flip Match and Simon Says. The full app has 600 levels of each across easy, medium and hard.