Rules, strategies and level walkthroughs for every MyRin game.
MyRin has three memory games and each trains something different. How Memory Match, Flip Match and Simon Says work, what they test, and which to play when.
Sangaku, Arithmetic Blitz, Shuzan, Balance Scale, Sequence and Kakuro: what each MyRin math game trains, how they differ, and a simple order to play them in.
MyRin has three sorting puzzles that look alike and play very differently. How Hue, Temari and Kamon differ, the one rule all three share, and how to beat hard mode.
MyRin's three path puzzles each hide one key idea: Euler's rule in One Line, forced corners in Nexus, and edge pieces in Infinity Loop. How to spot it and solve faster.
Reaction Speed, Iroyomi, Hanafuda, Karuta and Kana Scout all reward speed and punish errors. How the speed-accuracy tradeoff works and how to beat it in each game.
Ten MyRin games run free in your browser with no download or account: Memory Match, Reaction Speed, Sangaku, Simon Says and more. What each one tests and where to start.
How MyRin XP works and how to rank up faster: what easy, medium and hard levels are worth, how streak multipliers add up, and why short daily sessions beat long ones.
A level by level walkthrough of the free Memory Match browser demo, from the 4 pair grid to the 12 pair board, plus where to watch it played.
How the five round Reaction Speed demo works, what the elite, fast, good and slow grades actually mean in milliseconds, and how to stop firing early.
The five Sangaku demo tablets solved with the method rather than the answer, from 5 plus blank equals 9 to the two step 4 times blank minus 2 equals 22.
Walk the five Sequence demo levels with one diagnostic order: first differences, then ratios, then second differences, then sums of prior terms.
A walkthrough of all five Arithmetic Blitz demo levels, with the specific shortcut each question set rewards and what to do when the clock beats you.
Flip Match scores you in turns, not time. Here is the turn floor for each of the five free levels and the reconnaissance rule that gets you close to it.
The five Simon Says demo sequences, why level four is harder than level five looks, and the chunking method that carries a six step pattern.
Balance Scale is subtraction wearing a physical costume. Here are the five free levels, the counting up method, and how to read the beam when you are wrong.
CATS, PLANE, BRIDGE, PATTERN, BALANCE. A walkthrough of the five free Word Scramble levels using consonant clusters instead of guesswork.
Kana Scout hides one odd katakana in a grid of identical ones. Here are the five demo pairs, why the last two are hard, and how to scan a 25 cell grid.
How to play Shuzan in MyRin: solve falling equations before they land, which one to answer first, soroban number tricks, and the rules for each difficulty.
Flip Match in MyRin is a pairs memory game with no preview. Which card to flip first, the quadrant method for remembering positions, and fewer wasted taps.
How to play Hashiwokakero: island numbers, at most two bridges per pair, no crossings, one connected network. The opening moves and the isolation rule that finishes it.
How to play Nurikabe: one island per number, one connected wall, no 2 by 2 block of wall. The opening moves, the unreachable rule and the way most grids end.
Reaction Speed in MyRin trains pure neural reflex, not guessing, not luck. This guide explains the science of reaction time, what affects it, and how to.
Visual Search in MyRin trains selective attention, the ability to find a target among distractors.
Nexus in MyRin asks you to connect matching dots so that every cell in the grid is filled, with no paths crossing. Here is the systematic approach that solves any level.
MyRin uses a 40-rank progression system drawn from authentic Japanese martial arts tradition, from 見習い (apprentice) to 天下人 (Ruler of All Under Heaven).
Balance Scale in MyRin teaches algebraic reasoning through a physical metaphor, find the missing weight that levels both pans.
Nine Grid in MyRin is a 9×9 logic puzzle where you score by filling 3×3 sections without leaving isolated cells.
Word Scramble in MyRin rearranges letters into hidden words. The game's hint, start from the suffix, is the most powerful single piece of word-unscrambling.
One Line is not a drawing puzzle, it's applied graph theory. Here's the exact mathematical rule behind every level, and how to use it to never get stuck again.
Color Sort looks simple. Then you reach level 20 and the board freezes. Here's the planning logic that prevents deadlocks before they form.
Stuck on MyRin's harder levels? These advanced strategies - from the team that designed the puzzles
Every MyRin puzzle is logically solvable without guessing. When you're stuck, the problem is never the puzzle - it's the approach.
MyRin uses five distinct puzzle types, each requiring a different mental approach. Knowing which type you're facing is half the battle.
New to MyRin? This guide covers the core mechanics, the mental habits that unlock faster progress, and the three mistakes almost every new player makes.