Logic
Difficulty is not the number of givens. It is which techniques a puzzle forces you to use. The ladder from naked singles to X-wings, and how ratings are set.
Open two Sudoku puzzles, one labelled easy and one labelled hard. Count the starting numbers. There is a good chance the hard one has more. Difficulty in Sudoku has almost nothing to do with how many digits you are handed and almost everything to do with which technique the grid forces you to use. Once you see it that way, both the ratings and your own plateau make sense.
Every Sudoku is solved by repeatedly answering one question: what can go in this cell? The techniques differ only in how much of the grid you must consider to answer it.
A puzzle is rated by the hardest technique it requires. If it can be finished with singles alone, it is easy no matter how sparse the grid looks. If it stalls until you find an X-wing, it is hard even with plenty of givens.
Difficulty is not how much you are given. It is how far you must see.
Removing a digit from a grid does not necessarily remove information. If the digit was redundant, the puzzle is unchanged in difficulty and merely looks emptier. Conversely, a designer can leave 30 digits in place and still arrange them so that the only route forward is a pattern technique. The minimum for a valid puzzle is 17 givens, a result established mathematically, and puzzles at that minimum are often solvable with mid level techniques rather than the hardest ones.
A generator produces a completed grid, then removes digits one at a time, checking after each removal that the solution is still unique. The rating comes from running a solver that applies techniques in order of difficulty and recording which one was needed to break each impasse. That is the honest way to do it. Counting givens is the cheap way, and it is why difficulty labels vary so much between apps and newspapers.
How we approach the same problem across our own catalogue is in how we design puzzle difficulty.
Play MyRin brain games with no account, then take the full versions with 600 levels each.
Play the free browser gamesMost players plateau because they keep solving puzzles at the level they already handle. Improvement comes from puzzles that force the next technique, which is why a good app or book moves the technique ceiling rather than only thinning the grid. Solve a few at a level that genuinely stalls you, look up the technique that breaks it, then do five more at that level until it becomes automatic.
The techniques themselves, with worked examples, are in the MyRin Sudoku guide. If you want a puzzle that adds arithmetic to the same constraint logic, Kakuro vs Sudoku explains how the two differ, and the wider family of Japanese logic puzzles is covered in the Nikoli tradition.
MyRin includes Sudoku with 600 levels across three tiers, alongside 32 other games, free on iOS and Android.
No. A grid with 30 givens can be harder than one with 24. What matters is which techniques the puzzle forces you to use. The count of givens correlates loosely with difficulty at best, and designers use it as a starting point rather than a rating.
Seventeen. Mathematicians established that no valid puzzle with a unique solution can have fewer than 17 givens. Puzzles at that minimum are rare and not necessarily the hardest to solve.
No. A well constructed Sudoku has exactly one solution reachable by pure deduction. If you find yourself guessing, either a technique has not been applied yet or the puzzle is badly made.
For most players the jump from box line reduction to pattern based techniques such as the X-wing is the steepest step, because it requires looking at the whole grid at once rather than one unit at a time.