Japanese Culture

Riichi Mahjong Rules for Beginners (Japanese Mahjong)

Japanese riichi mahjong from zero: the 136 tiles, how a hand is built, draw and discard, calling riichi, the yaku you need to win, furiten and scoring basics.

Mahjong arrived in Japan from China in the early twentieth century and, within a few decades, had become its own game. The Japanese form, riichi mahjong, standardised the rules, added the dramatic riichi declaration, and built a scoring system around named patterns called yaku. After the war it fuelled a nightlife of mahjong parlours; today it has a second life as a televised esport and as one of the most popular online games in Japan. This guide gives you the rules for a first table, without inventing point tables you do not need yet.

The tiles

A riichi set has 136 tiles:

  • Three suits, each numbered 1 to 9, with four copies of every tile: characters (manzu), circles (pinzu) and bamboo (souzu). That is 108 tiles.
  • Honour tiles: the four winds (east, south, west, north) and the three dragons (white, green, red), four copies each. That is 28 tiles.

Many sets include red fives (one red 5 in each suit) as dora, bonus tiles that add value to a winning hand. The 1 and 9 tiles of each suit are "terminals"; terminals and honours together are the "yaochu" tiles, and several yaku are built around them.

The shape of a winning hand

A standard complete hand is 14 tiles: four sets plus one pair. A set is either a sequence (three consecutive tiles of one suit, such as 4-5-6 of circles), a triplet (three identical tiles) or a quad (four identical tiles, declared as a kan). The pair is two identical tiles. Two special hands break the pattern: seven pairs (chiitoitsu) and thirteen orphans (kokushi musou, one of every terminal and honour plus one duplicate).

A hand that is one tile away from complete is tenpai. Reaching tenpai is the goal of the middle of every hand; winning is the goal of the end.

How a hand is played

Four players sit at the table; each is assigned a seat wind, with East dealing. The tiles are shuffled face down and built into four walls. Each player draws 13 tiles; the dealer draws a 14th to begin.

Play proceeds counter-clockwise. On your turn you draw one tile from the wall, then discard one tile face up in front of you, keeping your hand at 13. You win by completing a 14-tile hand either on your own draw (tsumo) or by claiming another player's discard (ron).

Calling tiles

You may also claim a discard to complete a set, which "opens" your hand:

  • Chii: take the discard of the player to your left to complete a sequence.
  • Pon: take any player's discard to complete a triplet.
  • Kan: take any player's discard to complete a quad (or declare a quad from your own hand).

Called sets are placed face up at the side of your hand and can no longer change. An open hand is faster to complete but loses access to riichi and to several closed-hand yaku, and it tells the table what you are building. Beginners should keep their hands closed until they understand what they are giving up.

Riichi: the declaration

When your closed hand is tenpai, you may declare riichi: you say "riichi", turn your discard sideways, and place a 1,000-point stick on the table as a bet. From that moment your hand is locked; you draw and discard the tile you drew unless it completes your hand. In exchange, riichi is itself a yaku (so you are allowed to win), and it opens the door to bonuses: ippatsu (winning within one turn of declaring) and extra ura dora indicators revealed only for riichi hands.

Riichi is a bet on yourself. You give up flexibility and one thousand points; you gain the right to win and the chance at a much bigger hand.

Yaku: you need at least one

This is the rule that surprises everyone coming from other mahjong variants. A complete hand is not enough: it must contain at least one yaku, a recognised pattern, or it cannot be declared. The yaku beginners rely on:

  • Riichi: you declared riichi with a closed hand (1 han).
  • Menzen tsumo: winning by self-draw with a closed hand (1 han).
  • Tanyao (all simples): no terminals or honours anywhere in the hand (1 han). The most common yaku in the game.
  • Yakuhai: a triplet of dragons, of your seat wind, or of the round wind (1 han each). The easiest yaku to make with an open hand.
  • Pinfu: a closed hand of four sequences and a valueless pair, won on a two-sided wait (1 han).
  • Iipeikou: two identical sequences in a closed hand (1 han).
  • Chiitoitsu: seven pairs (2 han).
  • Honitsu and chinitsu: one suit plus honours (3 han closed), or one suit only (6 han closed).

Dora tiles add han but are not yaku: a hand with three dora and no yaku still cannot win. The full table, including the rare hands, is the Yaku Quick Reference in The Mind Games of Japan.

Furiten: the rule that punishes indecision

If any tile that would complete your hand is already in your own discard pile, you are in furiten: you may not win by ron on any tile, only by tsumo. This applies to every winning tile of your wait, not just the one you discarded. The practical lesson is to decide early what you are waiting on, and to check your own discards before you declare riichi.

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Scoring basics

Winning hands are valued in han (from yaku and dora) and fu (from the composition of the hand: closed or open, kinds of sets, the wait, the pair). Those two numbers map to a point value; the loser pays it in ron, or the three others share it in tsumo, with the dealer paying and receiving more. Beginners do not need the table in their head. Play with a scoring sheet or an app, and learn the three thresholds that matter: mangan (5 han, the first capped value), haneman (6 to 7 han) and baiman (8 to 10 han). A 13-han hand is a yakuman, the maximum.

A game, a round, a hand

A full game is usually a hanchan: an east round and a south round, each of four hands, with the dealership rotating after each hand the dealer does not win. Players start with 25,000 points; the game ends after the south round (or when someone drops below zero), and the player with the most points wins. A shorter tonpuusen is the east round only.

Where to go next

Play your first tables with the yaku list beside you and declare riichi whenever you can; that single habit teaches most of what a beginner needs. Then read the Mahjong chapter and the yaku reference in The Mind Games of Japan, the free ebook inside MyRin. The other card game of Japanese nights, with a completely different feel, is covered in Hanafuda Koi-Koi: rules, yaku and strategy.

FAQ

What is a yaku in riichi mahjong?

A yaku is a scoring pattern your hand must contain before you are allowed to win. A complete hand with no yaku cannot be declared. Riichi itself is a yaku, which is why beginners are taught to declare riichi whenever they reach tenpai with a closed hand.

What does riichi mean?

Riichi is a declaration you make when your closed hand is one tile from complete (tenpai). You place a 1,000-point stick on the table, turn your discard sideways, and from then on you may not change your hand. In exchange you gain a yaku and become eligible for extra bonuses.

What is furiten?

Furiten means you cannot win by taking a discard (ron) if any tile that would complete your hand is already in your own discard pile. You may still win by drawing the tile yourself (tsumo). It is the rule that punishes changing your mind late.

How many tiles are in a riichi mahjong set?

136: three suits (characters, circles, bamboo) numbered 1 to 9 with four copies of each, plus four copies each of the four winds and three dragons. Some sets add red fives as bonus tiles.