Difficulty curves, puzzle generation and UX decisions behind MyRin.
MyRin's level sequence isn't a difficulty ramp - it's a structured curriculum. Each level is placed where it is for a reason.
The five UX principles that shaped every design decision in MyRin - from touch targets to difficulty pacing to the deliberate absence of timers.
Designing fair-but-hard puzzles across 1000+ levels is harder than it sounds. Here is how the Stika Studio team approaches difficulty, flow state, and the